How did I make a yellow crapper?Many of you have been begging to find out this incredible news. Here laid out in all it's graphic detail is how you too can make Yellow Crappers!!![This will make all the 'clean' crappers in Fallout 3 into yellow crappers] Programs used: FO3 Archive Utility (1) and DDS Converter (2.1) Step One in the Making of Yellow CrappersIn Fallout 3 there are dirty crappers and clean crappers, both are a grubby grey color.Immediately, when I got GECK I wanted to see if recoloring / retexturing was the same as in Oblivion, basically it is, but with a few mega-differences when it comes to lighting, shaders and whatever other wierd and wonderful secrets yet for me to find out. I chose the crappers because I figured it would be a quick and easy way to notice if my changes worked in game. I used simple-to-use unpacker program to find out where, [INSIDE the Textures.BSA file] and what, the crapper's texture (a .dds file) is - textures\clutter\bathroom\toiletclean01.dds Using the FO# Utility I clicked thru the textures\clutter\bathroom and found the image file toiletclean01.dds Pretty easy to guess what it was unlike some of the other Fallout3 texture filenames Then I used an excellent, easy and free, DDS converter program to change to a .jpg - then recolored and saved it. You can recolor it with any paint type program just like paint by numbers. Using the same converter program, I reconverted the .jpg back to a .dds - toiletclean01.dds Copying the same path found in the textures.BSA, I made a directory in my fallout 3\data\ directory called textures. Then inside that I made one called clutter and inside clutter made one called bathroom mine looks like this: C:\Program Files\Bethesda Softworks\Fallout 3\Data\textures\clutter\bathroom\toiletclean01.dds put your newly recolored .dds image in there. UPDATE! I have just found Paint.NET!
a free graphics program that will let you both open and save images in .DDS format. |
Front Page | |