
It's all just a Game
Well guess what? modding with the GECK is the same: With that said lets begin: |
|
The Data window pops up ![]() In this window choose Fallout3.esm and click OK Everything in the world of Fallout 3 will load in - it'll take a while, so wait. Part 1: Page 2 |
![]() After it's finished loading - click World from the top menu and choose Cells... Part 1: Page 3 |
A Window pops up showing all the Interior cells in Fallout3 ![]() Point to the first cell in the list and Right Click your mouse button. Choose New Click OK Part 1: Page 4 |
![]() Name it AaronsRoom and Click OK Part1: Page 5 |
![]() Don't change anything here justChoose Lighting from the tabs at top. Part 1: Page 6 |
![]() The color is already pre-chosen at grey. Move the slider up a little and click OK Part 1: Page 7 |
Now click the Interior Data tab ![]() Type Aaron's Room in the Name boxLeave everything else and click OK Part 1: Page 8 |
You now have an empty cell called Aaron's Room. ![]() Pull down the File menu and Save your work Because this is your first save of this MOD you will be prompted to Name your mod, call it Aaronsroom IMPORTANT! The Next time you OPEN your mod you MUST (well not must, but almost must) Set it as the ACTIVE file ![]() Part 1: Page 9 |
In the Object Window click World Objects and scroll down to Static ![]()
Eventually we shall be using the six highlighted pieces. Part 1: Page 10 |
![]() Grab GrnRmDouble01 with the mouse and drag it into the Render Window Note the Cell View Window shows that it contains the item you put there. At this point Save again - with GECK you will often crash so save frequently. Part 1: Page 11 |
Click the main File menu again and choose Preferences ![]() At this window change the numbers as shown and check Snap to Grid
Part 1: Page 12 |
![]()
Part 1: Page 13 |
DoubleClick the floor piece and a Reference window pops up ![]() Under Position and Rotation X Y Z make sure these are all set at 0.0000 Make sure Scale is set to 1.0000 You have now correctly positioned the piece to be dead center in the cell. Everything will be much easier for you if you always start with these settings. We will use these common rotation settings 0, 90, 180, -90, -180 . to assemble Aaron's Room.They allow us to rotate the room pieces to fit together. Note: Think of your cell as a big box of nothing. It has a top, a bottom, and 4 sides; north,east,south,west. By starting off with Position and Rotation set to zero you are now dead center in the middle of that box These settings start the piece to be lined up correctly ready for easy alignment using the Grid Click OK Part 1: Page 14 |
We get another GenRmDouble01 and drop it in the Render window. ![]() If it doesn't drop into place automatically, we need to get it at the same level (height) as the other piece. Manipulate the piece by selecting it, holding down the Z key and the left mouse button and pushing the mouse forwards/backwards to zoom it up or down we can also hold the button down and drag or push the piece sideways. Part 1: Page 15 |
You should find that with the Grid on (depress the grid icons - main menu) you can drag the piece close to the first piece and it will 'snap' into place. ![]() Select an item Use the T key to center your view from above Forwards and Backwards with the mousewheel moves your view Up and Down Use the C key for a sideways view Forwards and Backwards with the mousewheel moves your view towards and away from you. Hold the Spacebar down and move the mouse left and right this moves your view left or right Practice this a number of timesSeparate the pieces and then rejoin a few times until you get the hang of it.Remember that the T key will center from above (Top) The C key will center from the side and you will be facing north Repeat pressing the C key to toggle-rotate your view of the selected item. Part 1: Page 16 |
We'll need 4 of these pieces GenRmDouble01 ![]() Drag the items into the Render window and set them into place - make sure they are all set to zero's when you doubleclick and view their references. This is your easiest way to get used to the Snap-to-Grid routine - before you have a lot of pieces to assemble. When you get to using irregular shaped pieces, like caves and tunnels, you'll be glad you have this down pat. Save if you like what have so far... Once assembled you will have the middle part of the floor of Aaron's Room. Hold the Shift key while the part is selected and move the mouse to Rotate the view and see underneath. You will also see that the floor has a ceiling above it that we can see thru' from a top view. Practice until it's second nature.Need help with adding walls, corners and a doorway? Part 1: Page 17 |
![]() C key for a Center view | Keys to Practice withC key for a Center viewT key for a Top view SpaceBar Left and Right mouse buttons Shift The axis keys to move/turn the item are: Z X Y | ![]() T key for a Top view Part 1: Page 18 |
![]() If you are so lost that you cannot even find your work in the Render window at all. Look in the Cell View Window where it shows AaronsRoom Objects Double click any object this will bring it to view in the Render window. | At any time you can use:or the C key for Centering from the side view. You must be active in the Render window and an item must be selected. |
Redo buttons these are lifesavers as they allow multi undo/redo. 
Front Page | |