Fall 2009: Haven't abandoned Fallout forever but Oblivion modding has got me firmly in it's grip! However, I did add the How to get the Tilde Key for Fallout 3 Console Working page. This is for Vista users who find to their dismay that the tilde key ~ stops working in Bethesda games (probably others too). This is because a device driver called: Microsoft eHome Infrared Transceiver uses the key and it prevents the tilde key working in Fallout 3, Oblivion and Morrowind. I show you how to disable this infrared device during play.
Spring 2009:
I have put Fallout 3 aside and am back to modding Oblivion.
I shall come back to Fallout 3 later....to be continued...
December 2008:
This web shows how I as a beginner to GECK modding does a few things to start. I am learning myself so this is just my version of how to mod Fallout 3
G.E.C.K is the Garden of Eden Construction Kit.
It is upgraded from T.E.S.C.S The Elder Scrolls Construction Set to work specifically for Fallout 3 TESCS was made to mod the Oblivion Game. These editor programs are actually tools made for the developers (devs) to make the game with. The release of these editors, along with Bethesda's 3 games; Morrowind, Oblivion and Fallout 3, are a brilliant gift to the gaming community
Modders can use them same as the devs. Modders keep the games fresh and playable for years after other games that you cannot edit (mod) have been forgotten. The wonder of the construction kit is that, with patience and lots of spare time, a modder can create anything A new weapon or set of armor to a whole new world full of people with different schedules,new enemies and quests .A modder can play in her/his own world or/and give their Fallout mod away for others to enjoy.
Fallout 3 was released at the end of October 2008.
The GECK Garden of Eden Construction Kit, came out at the end of November 2008 By December 2008 there were more than 2000 mods and modders resources for Fallout 3 gamers to enhance their game with.
[update: Jan2010] there are over 8200 mods available for download HERE:
The forums are flooded with questions and some new modders are frustrated that they can't learn modding fast enough.
I understand that feeling. But, like anything else worth doing, it take's a lot of learning.
The official Fallout 3 modding tutorials at the GECK wiki are an excellent teaching tool for modders. Those new to modding, however, may feel a little overwhelmed at first and so I am trying to create here a sort of kindergarten on a few basics for beginners to cut their teeth on.
The first thing I did when I got Fallout 3, was to do something that showed me instant results in a few minutes. I made yellow crappers. All the clean toilet bowls in my game I re-textured from dirty white crappers to grubby yellow crappers. How to make yellow crappers . Not much, but a change that worked. Knowing how to do that makes all kinds of things possible for beginner modders and I will make a simple lesson on how to re-texture.
See the Room making Tutorial Part One; How to assemble the floor pieces and what keys to use.
This site is privately owned. There is no affiliation, legal or otherwise, with Bethesda Softworks or any of it's affiliates. Material on this site is gathered from screenshots within the Fallout 3 Game. The site is provided as of interest to the community at large but aimed in particular at the beginner modder.